WoW Dungeons

One of the many standards in all RPGS is the dungeon. Dungeons are places of adventure, danger, and gold, where players get to battle monstrous beasts and magical beings, as well as gain experience and gain powerful items. Many games, such as Dark Age of Camelot, choose to have only a few set dungeons that are known by the players as a place for getting such and such weapons and armor (I.E. The Tomb of Mithra, one of the five dungeons in the mainland of Albion). In the World of Warcraft, however, Blizzard decided to take a more ‘randomized’ approach to dungeons. These are called micro dungeons.

Micro Dungeons

Ranging from small, unknown mines to haunted tombs and bandit caves, there are more than one hundred micro dungeons scattered throughout the world of Azeroth. These dungeons, almost randomly placed (you can have more than one ‘Haunted Mine’), are designed for centralized groups. When you enter any of these micro dungeons, there will not be any long loading times (in fact Blizzard states that the transition is seamless), which explains the ‘micro’ part of the dungeon. Micro Dungeons look like they were designed more for the experience rather than the loot. World Dungeons, however, are an entirely different matter.

World Dungeons

A haunted castle? The tower of a long dead magician? World Dungeons can be thought of as micro dungeons of a much grander scale. These places of slaughter and adventure are geared towards epic encounters, where dozens upon dozens of players can team up and fight the real monstrous beasties. A safe speculation would be that the monsters encountered in the past three WarCraft games (for example, Dreadlords or Crypt Lords) will be fought and killed in these world dungeons. A few examples of world dungeons include Medivh's Tower, the Westfall Deadmines, and the Scarlet Monastery. World Dungeons will have meeting areas where players of different groups and guilds can meet and fight as one big group. To avoid long waiting lists, kill-stealing, and the other problems associated with epic level dungeons, Blizzard has introduced "instancing" to some of the key areas and encounters in world dungeons of Azeroth.

Instances

"Instances" are your own copy of a key area of a dungeon, for private group adventures. Instanced zones discourage some of the online RPGer’s pet peeves, such as griefing and kill stealing. According to Blizzard, monsters in the instanced zones are typically more powerful and will require a different set of tactics than the players used when fighting in the micro dungeons. Instanced zones will allow a certain group or guild to have their own private, dungeon adventure within a bigger dungeon adventure. Once your instance is established, you will be able to invite friends into it to help complete the area.

Known Dungeons
Click here for Dungeon Maps with World location and level range.